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Jesse Harlin, former composer at LucasArts, was set to create the game's music: "I was getting to do a lot of stuff with the music that I hadn't had an opportunity to do before too-I was creating music for street performers who would play in back alleys, there were Star Wars dance clubs that you couldn't even go into but I was having to think: what does an alien dance club sound like?" Among his work for the game, he told PC Gamer about writing a " Massive Attack-meets-Star Wars song." He later revealed on his personal Twitter one of the background characters that was in development for the game, saying "At LucasArts working on Star Wars: 1313, I was writing hip-hop for a malfunctioning protocol droid named 80-HD. In December 2015, Kathleen Kennedy told Slashfilm that Lucasfilm had been looking at the material for both 1313 and Underworld, and that those projects may still be developed. According to sources for, the game had experienced major production difficulties that put it in "danger" of being released even before the Disney acquisition. On January 18, 2014, a report emerged indicating that Disney had abandoned the trademark for 1313. Īfter a period of developmental limbo following The Walt Disney Company's acquisition of the Star Wars franchise, production on Star Wars: 1313 was terminated when Disney closed down LucasArts and laid off its staff on April 3, 2013. This lasted until the eventual reorganization of LucasArts. The staff continued to work on it, including producing demos to show the game to their new shareholders and later Electronic Arts. Then shortly afterward, Lucas announced the sale of the company to Disney. Then in September of that year, president Meegan quit and the company was put on a hiring freeze.
Īfter a successful showing at E3, the studio continued production during the next few months. Then two months before the convention, George Lucas mandated that the game star a young Boba Fett. By that time, they had several drafts of the story done and the levels mapped out, and had hired Wilson Bethel to play the protagonist. The LucasArts staff decided to reveal the game at E3 2012 during the pre-production period.
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As the game was in development, Star Wars creator George Lucas suggested that it tie into the Star Wars: Underworld live-action tv series. The design would make use of the Unreal Engine. The game's background evolved throughout the year under the direction of company president Paul Meegan, and the title was settled on based on Coruscant's underground levels. Another idea touted was to use a system similar to Gears of War. The LucasArts staff was inspired by Grand Theft Auto, but that idea was quickly dropped due to its complexity. Īccording to interviews done in connection with Jason Schreier's book Blood, Sweat, and Pixels, the game was first conceived in 2009. At Gamescon 2012, a gameplay trailer was released, showing new footage from the game. Star Wars 1313 was revealed at E3, confirming several facts and stating there is no release date as of yet. Before its removal, the message stated that Star Wars 1313 would be announced at the 2012 Electronic Entertainment Expo (commonly known as E3), which was held from June 5 to June 7. The game was first hinted at on the website GameTrailers TV on March 31, 2012, in a landing page message that has since been taken down. The game was also planned to feature a combination of cover-based combat, platform gameplay, and "playable cinematic gameplay." It was originally conceived as a direct tie-in to Star Wars: Underworld. The game appeared to emphasize fast paced combat, centered around human skills and physical weapons instead of Force powers. It was built in the Unreal engine and was slated to feature full-body performance capture. The game was being developed by various departments of LucasArts, Industrial Light & Magic, Lucasfilm Animation, and Skywalker Sound. Star Wars: 1313 had its formal reveal at the Electronic Entertainment Expo (E3) in June 2012. The world itself as well." ― Colin Campbell and Dominic Robilliard So when we talk about making something that's mature-themed, it really is about those characters, the type of story content we're going to be dealing with, and the kind of things they're motivated by. I just don't think those kinds of things go with Star Wars.
" Sometimes games pursue an M rating because of this desire to do something gratuitously gory, and that's not what we're doing at all.
For LucasArts this doesn't mean gore and sensationalism, it means adult-themes and stories, another reason for glowing anticipation." " 1313 was going for a 'Mature' rating, great news for anyone who believes Star Wars' more child-centric offerings have been its most disappointing.